![]() (Ex: inhand:main)Ĭheck if the item is in a specific slot ( Click here for valid slots)Ĭhecks if the item's nbtStrings contains with the value of. (If a Stone named Test is in your inventory, and you're using %checkitem_mat:stone,strict%, it will return false)Ĭheck if the item is in the player's hand. Strictly checks the name and lore for an item. Uses vanilla minecraft enchantment names ^ ~Ĭhecks if the item is enchanted (with anything) ~Ĭhecks if the item has the potiontype ( Click here for potion types) ^ ~ You can combine different modifiers to check for different values.Ĭhecks if the item's display name contains * ** ~Ĭhecks if the item's display name starts with * ** ~Ĭhecks if the item's display name equals * ** ^ ~Ĭhecks if the item is (For example: STONE) ^ ~Ĭhecks if the item has data (Example: Red wool has 14 as data ( WOOL:14)).Ĭombined with getinfo you can specify a number for and the specific lore line will be returnedĬhecks if the item's lore equals Lines are separated by | ^ ~Ĭhecks if the item's enchantments contains with an optional =level See PlaceholderAPI config.yml file to enable. give and remove placeholders are DISABLED by default. Returns information in the same order listed on this wiki. %checkitem_getinfo:_,% - Returns information about an item in a slot. (When unsuccessful items can still be given, it just might not be all of them) Returns true if successful, returns the number of items NOT given if unsuccessful. %checkitem_give_,% - Gives the player items. %checkitem_amount_remove_%) Please be careful as it does REMOVE ITEMS FOR GOOD %checkitem_remove_,% - Removes the items from the players inventory - Can be used with amount, it just has to be after. %checkitem_amount_,% - Returns amount of items the user has %checkitem_,% - Returns if user has the item
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